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Ground FX
Posted: 08 May 2008, 20:15
by CC_Devil
Ada yang tau gak cara re-setting ground FX simulator (RF or AFPD or REFLEX or PH or PF ) ?
karena dlu pernah baca untuk re setting ground fx untuk menambah reality fx pada simulator r/c. Tapi maasalahnya lupa how to dan sim yang mana....
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Posted: 10 May 2008, 01:42
by DeVIN
Kalau setingan ground effext di Reflex hanya di heli (pesawat gak ada),...(F11) Modifiy Physical Par,..., Main Rotor, Ground Effekt (1)
Apa yang dimaksud seperti itu bro?
Salam.
Posted: 10 May 2008, 01:49
by DeVIN
Di G3,...Simulation/Settings/Physics/,.....
Pilih tuk pesawat ataupun yang heli ke "Highest", lebih real ground effectnya.
Salam.
Posted: 10 May 2008, 01:54
by CC_Devil
@devin : kalo gak salah itu lebih ke fisik ya bro ? yang saya maksud itu kaya misalnya turbulance fx...
Posted: 10 May 2008, 01:55
by DeVIN
Phoenix udah didesain dengan "Under Improvements > -physics changes:
-translational life improved"
http://cybercom.net/~copters/aero/translational.html
Jadi Ground effect udah otomatis.
Salam.
Posted: 10 May 2008, 01:59
by DeVIN
CC_Devil wrote:@devin : kalo gak salah itu lebih ke fisik ya bro ? yang saya maksud itu kaya misalnya turbulance fx...
Turbulence di Reflex terkait sama "Loss in full cyclic input" dan "Lift losses in vortex condition"
Di G3, ada di setting Wind and Wheater,.......
Di Phoenix lengkap tuh,.....
Salam.
Posted: 10 May 2008, 02:00
by DeVIN
O ya, di Reflex emang masih kurang tuh,.... karena setingan wind (beaufort) harus diidupin dulu,....
Posted: 10 May 2008, 02:04
by CC_Devil
Iya emang, hampir semua sim udah ada ground fxnya, tapi yang gwe pengen tau, cara ngerubah settingannya....
Posted: 10 May 2008, 02:06
by CC_Devil
weks... baru liat postingan akhir... maksud gwe, itu bisa dirubah gak variabel nya ?
Posted: 10 May 2008, 02:07
by DeVIN
Tambahan bro,...
"The torque from clockwise main rotor blades on a real helicopter (which tends to turn the helicopter counterclockwise) is normally counteracted by left thrust from the tail blades, in order to hold the heading. This tail thrust translates to push the heli left if no compensation is applied, which means right cyclic must be used to tilt the rotor disc to the right (or left cyclic if inverted) in order to compensate for translational thrust and hover in place.
Without this natural effect, the simulated helicopter hovers with a perfectly level main rotor disc. This does not reflect reality. The helicopter should hover tilted (requires some right cyclic when upright, or left cyclic when inverted)."
Jadi kalo heli hovernya datar di sim, itu pasti SALAH,... harusnya agak miring (tergantung berat heli,...) dan kalo sim-nya udah bener, berarti udah ada turbulance - akibat trans lift diatas,...makanya setingan di reflex di MAIN ROTOR - jadi turbulance akibat ROTOR sendiri,
di G3 juga trans akibat ROTOR helinya,.... kalo pake cuma Highest Physics, kalo pake Wind/Wheater baru turbulance alam,
Di Phoenix lebih baik efek-nya dibanding G3,5, belum pake yang G4, katanya di G4 improved.
Salam.