"The torque from clockwise main rotor blades on a real helicopter (which tends to turn the helicopter counterclockwise) is normally counteracted by left thrust from the tail blades, in order to hold the heading. This tail thrust translates to push the heli left if no compensation is applied, which means right cyclic must be used to tilt the rotor disc to the right (or left cyclic if inverted) in order to compensate for translational thrust and hover in place.
Without this natural effect, the simulated helicopter hovers with a perfectly level main rotor disc. This does not reflect reality. The helicopter should hover tilted (requires some right cyclic when upright, or left cyclic when inverted)."
Jadi kalo heli hovernya datar di sim, itu pasti SALAH,... harusnya agak miring (tergantung berat heli,...) dan kalo sim-nya udah bener, berarti udah ada turbulance - akibat trans lift diatas,...makanya setingan di reflex di MAIN ROTOR - jadi turbulance akibat ROTOR sendiri,
di G3 juga trans akibat ROTOR helinya,.... kalo pake cuma Highest Physics, kalo pake Wind/Wheater baru turbulance alam,
Di Phoenix lebih baik efek-nya dibanding G3,5, belum pake yang G4, katanya di G4 improved.